Introduction
Welcome to the Cloud Zeta documentation!
What is Cloud Zeta?
Cloud Zeta is a cloud-based collaboration platform for creators to store, build and share 3D data. Think about it as "GitHub" for 3D.
Features
Feature | Notes |
---|---|
Zeta Drive | A project based 3D asset management system with full file system support. Automatically synchronize all our assets with the cloud. |
Render Engine | Light weight cross-platform graphics engine with state-of-art PRB renderer. |
Multi-user Editor | Collaborate and edit 3D scenes with your team in realtime, directly in the browser so that everyone can participate, no special tools needed. |
OpenUSD (opens in a new tab) | Inspect, convert, edit and compose OpenUSD assets direclty in the browser with a single URL click to your 3D scene. |
Asset Formats | In addition to OpenUSD support, Cloud Zeta also support main streaming 3D formats such as glTF, FBX, OBj. |
Product Roadmap
Let us know what you think about the following features and when you would like to see them in our #feedback (opens in a new tab) discord channel.
Feature | Notes | Status | ETA |
---|---|---|---|
WebGPU Support | Next-gen web rendering API for better performance and rich features set (e.g. ray tracing) | WIP | 2024Q3 |
Version Control | Free your artist team from the git lfs hell. | Scoping | TBA |
Omniverse Support | Import, export, and sync assets to and from NVIDIA Omniverse. | Demo | TBA |
RealityKit Runtime | Bring your 3D data into Apple's app ecosystem (iOS and visionOS). | Scoping | TBA |
Android Runtime | Bring your 3D data to Meta Quest, Android XR, etc. | Scoping | TBA |
Documentation
The documentation is available at docs.cloudzeta.com (opens in a new tab).